There is a particular kind of site that lives or dies by its content model. A magazine. A research publisher. A university faculty. A property portal. A B2B with hundreds of products and years of supporting articles. These sites do not have one or two page templates. They have dozens. The editorial team is real. The structure is non-negotiable.
For sites like this I still reach for Craft. WordPress has improved in the last few years and I build with it regularly. Statamic is closer in spirit and I use it for this site. But on the kind of brief where the content model is the product, Craft is still the platform that gets out of the way and lets you build the structure properly.
The content model is a first-class concern
In Craft you decide what your content is before you decide how it looks. Sections, entry types, fields, Matrix blocks and relations are all building blocks you compose. A news site might have a long-form article entry type, a short news entry type and a video entry type, all inside one section. Each has its own field layout. Each appears in feeds and landing pages with shared logic. None of that is a workaround.
WordPress starts from a different place. Out of the box you get posts and pages. Anything richer is bolted on with Advanced Custom Fields or a similar plugin. ACF is good software and millions of sites depend on it. The point is that the content model is a retrofit. On a content-heavy build you spend the first weeks teaching WordPress to behave like a structured CMS. In Craft you spend those weeks modelling the content.
Matrix is the feature that quietly does the work
Matrix lets editors compose a page from a defined set of block types. An article might allow a paragraph block, a pull quote, a media block, an inline form and a related-content block. Each block has its own fields. The editor never sees a blank canvas. They see a defined set of choices that map directly to your front-end components.
WordPress has Gutenberg. Gutenberg is fine as a writing experience for a single author. On a team site where six editors need to produce consistent layouts week after week, Matrix is still the cleaner constraint. The editor cannot break the design because there is no design to break, only blocks the developer has defined.
Live Preview, drafts and scheduled publishing
Editor experience on a content-heavy site is the difference between a CMS that gets used properly and one that produces workarounds. Craft has had Live Preview for years and it still feels better than the WordPress equivalent. Editors see the page render in context as they type. They can preview at different breakpoints. They can switch between draft revisions.
Drafts in Craft are real records, not autosaves. Multiple drafts can exist against an entry. Each has its own history. You can stage a redesign of an entry without touching the live version. You can schedule the published entry to switch over at a specific time. On a publication that runs an embargoed story, that workflow is the job.
Multi-language as a first-class concern
Craft handles multi-language sites natively through its multi-site feature. One install, multiple sites, each with its own locale. Content can be propagated or kept separate per field. The editorial workflow is the same as a single-site build, which means translators do not need to learn a different system.
WordPress multi-language is a plugin decision. WPML, Polylang and TranslatePress all work, but each has its own model and each adds risk on top of an already plugin-heavy stack. If multi-language is a core requirement and not an afterthought, Craft starts you in a better place.
I covered the architectural side of this in multi-site in Craft vs WordPress.
The performance baseline is better
Craft does not ship with the same plugin sprawl that WordPress accumulates. In my experience a Craft site typically runs a small handful of plugins where a comparable WordPress build accumulates many more. That difference shows up in queries per page, render time and how often something breaks during an update.
On top of that, Craft has Blitz for static caching, eager loading is built into the query API and the asset transform system is designed for performance rather than retrofitted. None of this makes a slow build fast on its own, but it raises the floor. The same developer doing the same work in both systems will usually ship faster pages from Craft.
Where Craft is honestly weaker
The plugin ecosystem is smaller. There is no equivalent of the WordPress directory with tens of thousands of options for every use case. That is mostly a feature because the plugins that do exist are better maintained, but it means some niche integrations that are a click away on WordPress need to be built in Craft.
The talent pool is smaller too. There are far fewer UK Craft developers than there are WordPress developers, so replacing an agency or a developer typically takes longer.
Craft is also a paid product. The licence and the plugins are real line items, not free. The total cost of ownership is usually lower because the maintenance burden is lower, but if your budget cannot absorb upfront software costs, WordPress is the more honest starting point.
What 2026 looks like for Craft
Craft 5 is the current stable major version and has been designated the long-term support release. Craft 6 has been announced and is in active development, with general availability expected later in the year. The headline change is that Craft 6 moves the underlying framework from Yii to Laravel, which opens the platform to a much larger ecosystem of PHP developers. Pixel and Tonic has confirmed Craft 5 will receive support and security updates for several years after Craft 6 ships, so anything you build today has a long runway.
Craft Cloud, the official hosting platform from Pixel and Tonic, is generally available and tightly integrated with the rest of the Craft ecosystem. None of this changes the content-modelling argument. It does mean the platform decision is safer now than it has been at any point in the last few years.
When I would still pick WordPress
If the editorial team is one person, the site is a few dozen pages and the brief is a marketing site with a blog, WordPress is the right tool. The team you can hire is bigger. The plugin you need probably exists. The total cost is lower for a smaller build.
The threshold where Craft starts to win is roughly: more than one content type that matters, more than two editors and a structure that will grow. Below that line, the overhead of Craft is not justified. Above it, the overhead of WordPress catches up with you.
I have written more on this in WordPress, Craft CMS or Statamic for founders and marketing directors.
The honest summary
Craft wins for content-heavy sites because the content model is the first thing it asks you to think about and the last thing it gets in the way of. Everything else, the editor experience, the multi-language story, the performance baseline, falls out of that one decision.
If your next build is structurally complex and editorially demanding, Craft CMS development and rescue is where I would start. If you want to talk through whether Craft is the right call for your specific project, get in touch and I will give you a straight answer.
Frequently asked questions
Is Craft CMS better than WordPress for large editorial sites?
In most cases, yes. Craft treats content modelling as the first decision, gives editors a defined block library through Matrix and ships Live Preview and proper draft workflows out of the box. WordPress can be configured to do similar things, but it is a retrofit on top of a system that started as a blogging tool.
What is the current version of Craft CMS in 2026?
Craft 5 is the current stable major version and is now the long-term support release, with multi-year support guaranteed beyond the Craft 6 launch. Craft 6 has been announced and is in active development, with general availability expected later in the year. It moves Craft from Yii to Laravel as its underlying framework.
When should I not use Craft CMS?
If the site is a small marketing brochure with one author and a blog, WordPress is the more sensible default. The Craft licence cost, smaller plugin ecosystem and smaller talent pool do not pay back on builds where the content structure is shallow. The threshold to switch is roughly more than one content type that matters and more than two regular editors.
Does Craft support multi-language sites natively?
Yes. Craft has multi-site built in, which lets one install run several sites with shared or separated content per field and per locale. The editorial workflow is the same as a single site, which makes it the cleaner option for translators. WordPress handles multi-language through a plugin choice such as WPML or Polylang, each with its own model and risks.
Building a content-heavy site that needs a real CMS?
If your next build is structurally complex and editorially demanding, get in touch and tell me what you are dealing with.
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